Guilds and guild wars
Found a guild with your friends, take on the roads together, and face other guilds in guild war activities.
A real-time auto-battler RPG for iOS and Android. Recruit a party of heroes, kit them out with collectible gear cards, and walk your real neighbourhood to find chests, monsters and rival players. Every swing is a d20 roll.
You make the decisions before the battle: which three heroes fight, what they carry, where you go. Then combat plays out on its own in real time, resolved by d20 rolls against your heroes’ ability scores.
Build a party of three from 41 heroes across five classes.
Slot gear cards into six slots. Sets and abilities change how a fight plays.
Initiative, attacks and skill checks are d20 rolls. Watch your build play out.
Chests, gold and new cards. Take the best to the Blacksmith and roll for an upgrade.
Roam your neighbourhood and fight for its towers, test your party against other players in the Arena, or send a single hero into the dungeons.


The map is your real neighbourhood. Walk outside and the world comes alive around you, and the towers on it are there for the taking.
Crossroads Legends needs your position to build the world around you. Here is exactly what happens with it.



Fight round after round against other players’ saved parties. They don’t need to be online, and neither do you.



One hero, one run, no two alike. Every step down offers three paths, and every decision is a roll of the dice.
“Crossroads Legends is still at an early stage, and my very best wish is to develop it together with the community. Playtesters have already had a big impact on the game, and they always will.”
These are plans, not promises. What comes first, and how it works, depends on what players tell us. Let us know on Discord what matters most to you.
Found a guild with your friends, take on the roads together, and face other guilds in guild war activities.
Winner takes all: beat another player’s party and claim all of its gear, or lose your own. Strictly opt-in, for everyone who wants every fight to matter.
Join The Dominion, The Wardens or The Exchange and help your side shape the map. Factions already exist in the game; we are reworking them before they return.
A base of your own to build up and expand over time.
The game already has leaderboards: overall, PvE, PvP and towers, regional and global, plus the weekly Arena champions. Next we want to bring them here, together with live world stats like towers held and battles fought. Maybe your name is next.
Register for the beta and we’ll email you an invite when a slot opens on your platform.
Every hero has its own fighting style, an innate ability and its own set of card slots. A dragon wears no armour, a hound takes a collar instead of a sword. Here are four of them.
The closer. Big two-handed weapons, heavy armour, and a burst of power when an enemy is nearly down. From level 10 every Fighter can switch to dual wield: two one-handed weapons and two ability cards.
The opener. Light armour and two ability cards, built to land the hardest hit of the fight before the enemy moves.
The monster. No weapon, no armour: twice the HP of most heroes, natural claws and up to four ability cards. Its third and fourth slots open at levels 10 and 20.
The survivor. A quick bite that heals it with every hit. One collar, four ability cards, nothing else.
Five classes, nine fighting styles: Guardians, Fighters, Skirmishers, Hunters, Arcane casters, Divine healers, Nature shamans, Dragons and Hounds. Recruit them in the shop, or beat them as dungeon guardians and win them over.
Gear drops as collectible cards from chests, dungeon floors and quests. Heroes level up and their stats rise with them. Better cards change how a fight plays out.




Gold, gear and Arcane Dust change hands across the map. Trade with other players, hunt for rare deals, or forge the best gear in the game yourself.
Make offers to traders in your region or list gear in the auction house and buy what others sell. Both sides review every trade before it locks in. Gear you no longer need sells for gold at the shop.
A hooded merchant with a small stash of rare finds. It turns up deep in the dungeons and, now and then, on the map. Stock is limited and it never stays long.
Spend gold and Arcane Dust and roll the d20. Each rank adds 4% to an item’s damage, armour and abilities, up to +20% at +5. A bad roll can weaken or destroy it. Salvage what you don’t need into dust, and lock your favourites.
A guided start, story chapters and three daily quests. Log in for a seven-day reward track.
Six bosses, from the Vampire Lord to the Kraken, each with two signature powers and a rare legendary ability to win.
Rest at the tent marker to heal and recover your heroes before the next road.
Your Champion attacks a Hellhound. Roll the d20, add the attack bonus and beat the hound’s armour class to hit. A natural 20 is a critical hit for double damage, a natural 1 always misses.
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Or email support@crossroadslegends.com